AI Insights · Timothy · July 2025
Top 5 Educational Games on Unified Platform in Saudi Arabia - Q2 2025
Discover the performance trends of the top educational games in Saudi Arabia, with insights on downloads, revenue, and active users for Q2 2025.
The second quarter of 2025 showcased interesting trends in the educational games sector within Saudi Arabia, as observed from Sensor Tower’s data. Here’s a breakdown of the performance of the top five educational apps on a unified platform.
Lingokids - Play and Learn by Monkimun Inc saw a steady rise in weekly revenue, peaking at around $5.1K at the end of June. Downloads fluctuated throughout the quarter, with a notable peak of 6.7K mid-May, while weekly active users remained relatively stable, closing the quarter at approximately 10.5K.
Keiki Learning games for Kids from BENIPOL LIMITED experienced a gradual decline in downloads early in the quarter, but recovered with a surge to 3.3K in late June. Revenue saw a high of $2.7K in early May, and active users increased steadily, reaching around 7.5K by the end of June.
Buddy.ai: Kids Learning Games by MyBuddy.ai had varying download numbers, spiking to 15.8K in late June. Revenue remained stable, with a peak of $2K in late June, while active users showed a significant increase, ending the quarter at 17.8K.
LogicLike: Kids Learning Games from Massiana had modest download numbers, peaking around 2.5K in early April. Revenue remained low, with the highest at $983 in late June, and active users hovered around 3K throughout the quarter.
Lamsa - Kids Learning App by Lamsa FZ-LLC showed a steady increase in downloads, peaking at 2.7K in early May. Revenue was consistent, with a high of $738 in late June, and active users increased to about 8.9K by the end of the quarter.
These insights provide a snapshot of the competitive landscape in educational gaming within Saudi Arabia. For more detailed analytics and trends, visit Sensor Tower.